Independent game developer

Jeremy
Cabaccang.

I build the games
I grew up imagining.

The campaigns I wanted to command. The creatures I wanted to grow up with. I’m turning those ideas into games you can play.

Explore my work
From the world of

Three Kingdoms
Reimagined

Wishlist on Steam
GAME DESIGN SYSTEMS DEVELOPMENTSELECTED WORK

The portfolio

Selected games.

Three Kingdoms Reimagined, PokeWar Tactics, and Digilike. Here’s what I’m making—and where you can play.

01 FEATURED PROJECT

WINDOWS HISTORICAL STRATEGY
Army formations advancing across the Three Kingdoms battlefield
FIELD COMMAND DEVELOPMENT FOOTAGECombat preview

Coming to Steam · Demo available

Three Kingdoms
Reimagined

A war with people at its heart.

I wanted a Three Kingdoms game where the officers had a history beyond their stats. So I built a campaign where the people you lead carry the consequences of the war.

Rule a house in 196 AD, develop settlements, and command field battles and sieges. Wounds, captures, and changing loyalties follow you back to the map.

My role
Developer & publisher
At its core
Campaign simulation · Real-time command · Officer histories
Explore the game’s website

02 POKEWAR TACTICS

BROWSER TACTICAL CAMPAIGN
Opposing Pokémon squads fighting on a forest battlefield in PokeWar Tactics
SQUAD COMBAT GAMEPLAY FOOTAGECombat preview

Play in your browser

PokeWar Tactics

The Pokémon army campaign
I always wanted.

I kept imagining what Pokémon battles would feel like at the scale of a war. PokeWar takes that idea through recruitment, rival strongholds, and whole squads fighting at once.

Choose a type-aligned army, build your squad, and set its formation. Battles unfold in real time; your route, recruits, and field items shape who makes it through.

Focus
Squad building · Army identity · Campaign progression

Independent Pokémon fan project.

03 DIGILIKE

BROWSER ROGUELIKE
Agumon and Devimon facing off inside Digilike’s digital device interface
PARTNER BATTLE GAMEPLAY FOOTAGECombat preview

Play in your browser

Digilike

A partner. An unfamiliar world.
A run that’s yours.

Digimon made me want a partner I could grow alongside. Digilike is my take on that adventure: choose a direction, meet your team, and find out what they become.

Follow branching signals across the Digital World. Evolution, bonds, and Card Slash shape your run, while a recurring rival gives you someone to come back for.

Focus
Branching runs · Evolution · Partner progression

Independent Digimon fan project.

The person behind the games

I never stopped
asking “what if?”

Jeremy Cabaccang / JCAB

Most of this started with the games I loved as a kid—and the things I wished they would let me do.

I wanted to command a whole Pokémon army. I wanted a Digimon journey that felt like mine. I wanted the officers in a Three Kingdoms campaign to remember what they’d been through.

Now I build those ideas myself, from the rules that hold a campaign together to the battles you actually play. Three Kingdoms Reimagined is my first official Steam title. PokeWar and Digilike are where I explore two other worlds I grew up with.

Find me on itch.io

Keep in touch

Let’s talk games.

threekingdomsreimagined@gmail.com

Enjoyed one of the games? Thanks for helping me make more.