Three games. All playable.
I’m Jeremy. These are the three games currently eating my evenings. One started with Pokémon army matchups, one with Digimon runs, and one with the question I keep asking every Three Kingdoms game: what if the officers actually remembered the war?
Three Kingdoms Reimagined
Start with a house. Try to leave a history.
I wanted the scale of a war game without turning the officers into stat sheets. You begin in China in 196 AD with land, a banner, and rivals who keep moving whether you are ready or not.
On the field, you handle formations, morale, gates, and duels. Back on the map, what survives becomes memory: officers gain traits, epithets, and grudges from the campaign you actually played.

PokeWar Tactics
Pick an army. Make the matchup yours.
Choose an elemental army, a doctrine, and the squad you can build from the recruits the run gives you. Then take that identity through rival strongholds and bring their insignias home.
The battles run on their own; the decisions are squad building, positioning, and knowing when to spend the support items that can save a bad fight.

Digilike
Make a tamer. Start the run.
Digilike is my terminal-green Digimon roguelike. It opens like an old executable: create a tamer, pick the face you want on the save, and step into the Digital World from there.
I’m leaning into the compact, slightly mysterious feeling of finding a handheld save file and wondering how far this team can go.

A small fourth option
Keep the next build moving.
A coffee buys me another late-night pass at balance tables, weird edge cases, and whichever bug only appears five minutes before I stop. If you’ve had fun with one of these, you can help me keep going.
The person behind all three save files.
I’m Jeremy Cabaccang, usually JCAB online. I’m building these independently and putting them in front of people while they are still changing. The three links above are the current Cloudflare builds—not mockups, not case studies, and not a promise that the balance will stay the same next week.