01 FEATURED PROJECT
WINDOWS / HISTORICAL STRATEGY
Coming to Steam · Demo available
Three Kingdoms
Reimagined
A war with people at its heart.
I wanted a Three Kingdoms game where the officers had a history beyond their stats. So I built a campaign where the people you lead carry the consequences of the war.
Rule a house in 196 AD, develop settlements, and command field battles and sieges. Wounds, captures, and changing loyalties follow you back to the map.
- My role
- Developer & publisher
- At its core
- Campaign simulation · Real-time command · Officer histories
